Huldufólk
Project duration: Feb 4th - 8th 2019
My role: Concept and design of the prototype
Funded by: CIRRUS
In collaboration with : Rebekka Ashley Egilsdóttir (Concept Design and inputs on Icelandic mythology) and Augustas Savickas (Visual Design)
Links: Android application
In Iceland, approximately 90% of the elderly population maintains a belief in elves. Rocks within urban and rural areas often remain untouched due to the belief that these natural formations may harbor elfin inhabitants. In recent decades, the younger generation has been gradually losing their connection to these age-old tales and legends. During the CIRRUS workshop conducted in February 2019, our group conceived the idea of mapping many rocks in Reykjavik and the associated elf narratives. This concept was transformed into an engaging mobile game, enabling players to explore the city, discovering and interacting with virtual elves in augmented reality. When players use the game's app to scan a rock, an elf materializes on the screen, sharing their unique story. To sustain these narratives and solve quests in the game, players must occasionally provide sustenance and gather necessary items by collaborating with fellow players or exploring various locations. The prototype of Huldufolk ultimately aims to rekindle an appreciation for folklore among younger Icelanders through an entertaining, location-based augmented reality game.